Stufe 4c (#764): Bezeichner auf Englisch - Typen, Methoden, Felder, Parameter, Locals, Testnamen
Mit Roslyn umbenannt (Verweise folgen, Zeichenketten bleiben unberuehrt). Nicht umbenannt, weil gespeichert oder ueber die API gebunden (Stufe 4e): Properties, Record-Parameter, Enum-Member sowie die Parameter der Endpunkt-Handler (Routen-/Query-Bindung ueber den Namen). Die JSON-Felder anonymer Objekte bleiben ausdruecklich benannt (JsonFilter: pfad). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
837a634a22
commit
77062facc9
@@ -21,14 +21,14 @@ namespace ClawdDotNet.Core.Tests.Engine;
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/// </summary>
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public sealed class DelegationDepthTests
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{
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private static readonly TimeSpan Frist = TimeSpan.FromSeconds(20);
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private static readonly TimeSpan Deadline = TimeSpan.FromSeconds(20);
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/// <summary>Waits for the run, but fails instead of hanging.</summary>
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private static async Task<AgentRunResult> MitFrist(Task<AgentRunResult> lauf)
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private static async Task<AgentRunResult> WithDeadline(Task<AgentRunResult> run)
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{
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var fertig = await Task.WhenAny(lauf, Task.Delay(Frist));
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fertig.ShouldBe(lauf, "Der Lauf ist nicht zurückgekommen — das ist die Verklemmung aus B8.");
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return await lauf;
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var done = await Task.WhenAny(run, Task.Delay(Deadline));
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done.ShouldBe(run, "Der Lauf ist nicht zurückgekommen — das ist die Verklemmung aus B8.");
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return await run;
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}
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// ═══════════════════════════════════════════════════════════
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@@ -36,7 +36,7 @@ public sealed class DelegationDepthTests
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// ═══════════════════════════════════════════════════════════
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[Fact]
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public async Task A_nach_B_nach_A_wird_abgebrochen_statt_zu_verklemmen()
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public async Task A_to_B_to_A_is_aborted_instead_of_deadlocking()
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{
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var tool = new DelegatingTool(new Dictionary<string, string>
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{
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@@ -50,22 +50,22 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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var result = await MitFrist(
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var result = await WithDeadline(
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fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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result.Status.ShouldBe(AgentRunStatus.Completed);
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// The way back B → A was rejected, the way there A → B was not.
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var rueckweg = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
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rueckweg.Delivered.ShouldBeFalse();
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rueckweg.Error.ShouldNotBeNull().ShouldContain("Zyklus");
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rueckweg.Error.ShouldNotBeNull().ShouldContain("agent-a -> agent-b -> agent-a");
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var wayBack = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
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wayBack.Delivered.ShouldBeFalse();
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wayBack.Error.ShouldNotBeNull().ShouldContain("Zyklus");
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wayBack.Error.ShouldNotBeNull().ShouldContain("agent-a -> agent-b -> agent-a");
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tool.Handoffs.Single(h => h is { From: "agent-a", To: "agent-b" }).Delivered.ShouldBeTrue();
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}
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[Fact]
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public async Task Die_Ablehnung_kommt_als_Ergebnis_zurueck_nicht_als_Wurf()
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public async Task The_rejection_comes_back_as_a_result_not_as_a_throw()
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{
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// The rejected agent should be able to continue working — it gets a reason,
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// not an abort. Otherwise the cycle check would only lead to a different failure.
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@@ -81,7 +81,7 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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var result = await MitFrist(
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var result = await WithDeadline(
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fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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result.Status.ShouldBe(AgentRunStatus.Completed);
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@@ -93,7 +93,7 @@ public sealed class DelegationDepthTests
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// ═══════════════════════════════════════════════════════════
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[Fact]
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public async Task Eine_Staffel_endet_an_der_Tiefengrenze()
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public async Task A_relay_ends_at_the_depth_limit()
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{
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// A → B → C → D would be depth 3. With MaxDelegationDepth = 2 it stops at C.
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var tool = new DelegatingTool(new Dictionary<string, string>
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@@ -113,18 +113,18 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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await MitFrist(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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await WithDeadline(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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tool.Handoffs.Single(h => h.To == "agent-b").Delivered.ShouldBeTrue();
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tool.Handoffs.Single(h => h.To == "agent-c").Delivered.ShouldBeTrue();
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var zuTief = tool.Handoffs.Single(h => h.To == "agent-d");
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zuTief.Delivered.ShouldBeFalse();
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zuTief.Error.ShouldNotBeNull().ShouldContain("Delegationstiefe");
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var tooDeep = tool.Handoffs.Single(h => h.To == "agent-d");
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tooDeep.Delivered.ShouldBeFalse();
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tooDeep.Error.ShouldNotBeNull().ShouldContain("Delegationstiefe");
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}
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[Fact]
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public async Task Innerhalb_der_Grenze_geht_die_Staffel_durch()
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public async Task Within_the_limit_the_relay_goes_through()
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{
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var tool = new DelegatingTool(new Dictionary<string, string>
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{
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@@ -141,7 +141,7 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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var result = await MitFrist(
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var result = await WithDeadline(
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fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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result.Status.ShouldBe(AgentRunStatus.Completed);
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@@ -153,7 +153,7 @@ public sealed class DelegationDepthTests
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// ═══════════════════════════════════════════════════════════
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[Fact]
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public async Task Zwei_Laeufe_nacheinander_erben_die_Kette_des_anderen_nicht()
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public async Task Two_consecutive_runs_do_not_inherit_each_others_chain()
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{
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// Otherwise an agent could be permanently "used up" after a deep chain.
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var tool = new DelegatingTool(new Dictionary<string, string> { ["agent-a"] = "agent-b" });
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@@ -164,8 +164,8 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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await MitFrist(fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default));
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await MitFrist(fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default));
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await WithDeadline(fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default));
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await WithDeadline(fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default));
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tool.Handoffs.Count(h => h.To == "agent-b").ShouldBe(2);
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tool.Handoffs.ShouldAllBe(h => h.Delivered);
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@@ -176,7 +176,7 @@ public sealed class DelegationDepthTests
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// ═══════════════════════════════════════════════════════════
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[Fact]
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public async Task Auch_ueber_spawn_laesst_sich_die_Kette_nicht_umgehen()
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public async Task The_chain_cannot_be_bypassed_via_spawn_either()
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{
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var tool = new DelegatingTool(new Dictionary<string, string>
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{
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@@ -190,11 +190,11 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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await MitFrist(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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await WithDeadline(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
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var rueckweg = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
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rueckweg.Delivered.ShouldBeFalse();
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rueckweg.Error.ShouldNotBeNull().ShouldContain("Zyklus");
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var wayBack = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
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wayBack.Delivered.ShouldBeFalse();
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wayBack.Error.ShouldNotBeNull().ShouldContain("Zyklus");
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}
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// ═══════════════════════════════════════════════════════════
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@@ -217,7 +217,7 @@ public sealed class DelegationDepthTests
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/// would be green without showing anything.</para>
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/// </summary>
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[Fact]
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public async Task Zwei_unabhaengige_Ketten_ueber_Kreuz_verklemmen_sich_nicht()
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public async Task Two_independent_crossing_chains_do_not_deadlock()
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{
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var tool = new DelegatingTool(new Dictionary<string, string>
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{
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@@ -233,24 +233,24 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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var laufA = fixture.Engine.ChatAsync(a, "A fragt B", "test-instance", default);
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var laufB = fixture.Engine.ChatAsync(b, "B fragt A", "test-instance", default);
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var runA = fixture.Engine.ChatAsync(a, "A fragt B", "test-instance", default);
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var runB = fixture.Engine.ChatAsync(b, "B fragt A", "test-instance", default);
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var beide = Task.WhenAll(laufA, laufB);
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var fertig = await Task.WhenAny(beide, Task.Delay(Frist));
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var both = Task.WhenAll(runA, runB);
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var done = await Task.WhenAny(both, Task.Delay(Deadline));
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fertig.ShouldBe(beide, "Beide Laeufe warten auf das Gate des jeweils anderen (#461).");
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done.ShouldBe(both, "Beide Laeufe warten auf das Gate des jeweils anderen (#461).");
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// Both outer runs come to an end. At least one hand-off failed at the
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// deadline — which one is decided by the order and is not
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// fixed; that both runs come back is.
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(await laufA).Status.ShouldBe(AgentRunStatus.Completed);
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(await laufB).Status.ShouldBe(AgentRunStatus.Completed);
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(await runA).Status.ShouldBe(AgentRunStatus.Completed);
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(await runB).Status.ShouldBe(AgentRunStatus.Completed);
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tool.Handoffs.ShouldContain(h => !h.Delivered && h.Error!.Contains("belegt"));
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}
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[Fact]
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public async Task Ein_Chat_vom_Menschen_wartet_weiter_so_lange_es_dauert()
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public async Task A_chat_from_a_human_keeps_waiting_as_long_as_it_takes()
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{
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// The counter-check to the deadline: it only applies to delegated runs. A second
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// chat of the same agent queues up and is served, even if the first one
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@@ -262,11 +262,11 @@ public sealed class DelegationDepthTests
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fixture.Client.RespondsContextually();
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var erster = fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default);
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var zweiter = fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default);
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var firstOne = fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default);
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var secondOne = fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default);
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(await MitFrist(erster)).Status.ShouldBe(AgentRunStatus.Completed);
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(await MitFrist(zweiter)).Status.ShouldBe(AgentRunStatus.Completed);
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(await WithDeadline(firstOne)).Status.ShouldBe(AgentRunStatus.Completed);
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(await WithDeadline(secondOne)).Status.ShouldBe(AgentRunStatus.Completed);
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}
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// ═══════════════════════════════════════════════════════════
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@@ -274,32 +274,32 @@ public sealed class DelegationDepthTests
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// ═══════════════════════════════════════════════════════════
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[Fact]
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public void Die_Kette_zaehlt_Weitergaben_nicht_Agenten()
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public void The_chain_counts_handoffs_not_agents()
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{
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var kette = DelegationChain.Root("a");
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kette.Depth.ShouldBe(0);
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kette.Append("b").Depth.ShouldBe(1);
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kette.Append("b").Append("c").Depth.ShouldBe(2);
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var chain = DelegationChain.Root("a");
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chain.Depth.ShouldBe(0);
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chain.Append("b").Depth.ShouldBe(1);
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chain.Append("b").Append("c").Depth.ShouldBe(2);
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}
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[Fact]
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public void Append_veraendert_die_Kette_des_Aufrufers_nicht()
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public void Append_does_not_change_the_callers_chain()
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{
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// Immutable: two hand-offs from the same run must not see
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// each other — otherwise the second would count the first as a predecessor.
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var kette = DelegationChain.Root("a");
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var chain = DelegationChain.Root("a");
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var nachB = kette.Append("b");
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var nachC = kette.Append("c");
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var toB = chain.Append("b");
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var toC = chain.Append("c");
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kette.Agents.ShouldBe(["a"]);
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nachB.Agents.ShouldBe(["a", "b"]);
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nachC.Agents.ShouldBe(["a", "c"]);
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nachB.Contains("c").ShouldBeFalse();
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chain.Agents.ShouldBe(["a"]);
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toB.Agents.ShouldBe(["a", "b"]);
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toC.Agents.ShouldBe(["a", "c"]);
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toB.Contains("c").ShouldBeFalse();
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}
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[Fact]
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public void Die_Kette_liest_sich_als_Weg()
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public void The_chain_reads_as_a_path()
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{
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DelegationChain.Root("a").Append("b").Append("c").ToString()
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.ShouldBe("a -> b -> c");
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