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ClawdDotNet/tests/ClawdDotNet.Core.Tests/Engine/DelegationDepthTests.cs
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RichardandClaude Opus 5.5 837a634a22 Stufe 4c (#764): Kommentare in C#, WebUI-Skripten, CSS und HTML auf Englisch
Rund 2.600 Kommentarblöcke in 310 C#-Dateien übersetzt, Begründungen vollständig
erhalten: blockweise gleiche Anzahl wie vorher, kein Block unter 60 % seiner
Länge, der Code außerhalb der Kommentare per Tokenizer byte-identisch geprüft.
Zitate deutscher Oberflächentexte und Testdaten bleiben deutsch.

WebUI: Kommentare in JS/CSS/HTML übersetzt, JSDoc-@param an die in 4b
umbenannten Parameter angeglichen.

Dabei behoben:
- 4b hatte "tag" (HTML-Tag) als deutsches "Tag" gelesen und zu "dayValue"
  gemacht (makeElement, svg, Tagesübersicht) - zurück auf tag/day.
- Aufgaben "InProgress" bekamen die Plakettenart "laufend", für die es nie eine
  CSS-Klasse gab - jetzt "success" wie laufende Instanzen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:45:03 +02:00

308 lines
14 KiB
C#

using ClawdDotNet.Core.Engine;
using ClawdDotNet.Core.Tests.Infrastructure;
using ClawdDotNet.Core.Tools;
using Shouldly;
namespace ClawdDotNet.Core.Tests.Engine;
/// <summary>
/// Test A13 of the test strategy — regression tests for B8 (#206).
///
/// <para><c>send_message</c> is a synchronous call: A holds its gate while it
/// waits for B. If B then called A, B waited for a gate that A only releases once B
/// has answered. Both stood still until the timeout of the outer run resolved it.</para>
///
/// <para>The tests check the three promises from <see cref="DelegationChain"/>: no
/// agent twice in a chain, at most <c>MaxDelegationDepth</c> hand-offs, and
/// the chain belongs to the call instead of to the agent.</para>
///
/// <para>A time limit is deliberately on every test that could deadlock: without the
/// check it would not turn red, but not continue at all.</para>
/// </summary>
public sealed class DelegationDepthTests
{
private static readonly TimeSpan Frist = TimeSpan.FromSeconds(20);
/// <summary>Waits for the run, but fails instead of hanging.</summary>
private static async Task<AgentRunResult> MitFrist(Task<AgentRunResult> lauf)
{
var fertig = await Task.WhenAny(lauf, Task.Delay(Frist));
fertig.ShouldBe(lauf, "Der Lauf ist nicht zurückgekommen — das ist die Verklemmung aus B8.");
return await lauf;
}
// ═══════════════════════════════════════════════════════════
// A13 — the reported case
// ═══════════════════════════════════════════════════════════
[Fact]
public async Task A_nach_B_nach_A_wird_abgebrochen_statt_zu_verklemmen()
{
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-a" // back to A — the cycle
});
var fixture = new EngineFixture().WithTool(tool);
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.Client.RespondsContextually();
var result = await MitFrist(
fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
result.Status.ShouldBe(AgentRunStatus.Completed);
// The way back B → A was rejected, the way there A → B was not.
var rueckweg = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
rueckweg.Delivered.ShouldBeFalse();
rueckweg.Error.ShouldNotBeNull().ShouldContain("Zyklus");
rueckweg.Error.ShouldNotBeNull().ShouldContain("agent-a -> agent-b -> agent-a");
tool.Handoffs.Single(h => h is { From: "agent-a", To: "agent-b" }).Delivered.ShouldBeTrue();
}
[Fact]
public async Task Die_Ablehnung_kommt_als_Ergebnis_zurueck_nicht_als_Wurf()
{
// The rejected agent should be able to continue working — it gets a reason,
// not an abort. Otherwise the cycle check would only lead to a different failure.
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-a"
});
var fixture = new EngineFixture().WithTool(tool);
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.Client.RespondsContextually();
var result = await MitFrist(
fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
result.Status.ShouldBe(AgentRunStatus.Completed);
result.FinalMessage.ShouldBe("Fertig");
}
// ═══════════════════════════════════════════════════════════
// The relay that does not form a cycle
// ═══════════════════════════════════════════════════════════
[Fact]
public async Task Eine_Staffel_endet_an_der_Tiefengrenze()
{
// A → B → C → D would be depth 3. With MaxDelegationDepth = 2 it stops at C.
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-c",
["agent-c"] = "agent-d"
});
var fixture = new EngineFixture().WithTool(tool);
fixture.Engine.MaxDelegationDepth = 2;
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.AddAgent("agent-c", "TestTool");
fixture.AddAgent("agent-d", "TestTool");
fixture.Client.RespondsContextually();
await MitFrist(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
tool.Handoffs.Single(h => h.To == "agent-b").Delivered.ShouldBeTrue();
tool.Handoffs.Single(h => h.To == "agent-c").Delivered.ShouldBeTrue();
var zuTief = tool.Handoffs.Single(h => h.To == "agent-d");
zuTief.Delivered.ShouldBeFalse();
zuTief.Error.ShouldNotBeNull().ShouldContain("Delegationstiefe");
}
[Fact]
public async Task Innerhalb_der_Grenze_geht_die_Staffel_durch()
{
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-c"
});
var fixture = new EngineFixture().WithTool(tool);
fixture.Engine.MaxDelegationDepth = 2;
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.AddAgent("agent-c", "TestTool");
fixture.Client.RespondsContextually();
var result = await MitFrist(
fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
result.Status.ShouldBe(AgentRunStatus.Completed);
tool.Handoffs.ShouldAllBe(h => h.Delivered);
}
// ═══════════════════════════════════════════════════════════
// The chain belongs to the call, not to the agent
// ═══════════════════════════════════════════════════════════
[Fact]
public async Task Zwei_Laeufe_nacheinander_erben_die_Kette_des_anderen_nicht()
{
// Otherwise an agent could be permanently "used up" after a deep chain.
var tool = new DelegatingTool(new Dictionary<string, string> { ["agent-a"] = "agent-b" });
var fixture = new EngineFixture().WithTool(tool);
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.Client.RespondsContextually();
await MitFrist(fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default));
await MitFrist(fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default));
tool.Handoffs.Count(h => h.To == "agent-b").ShouldBe(2);
tool.Handoffs.ShouldAllBe(h => h.Delivered);
}
// ═══════════════════════════════════════════════════════════
// spawn counts too
// ═══════════════════════════════════════════════════════════
[Fact]
public async Task Auch_ueber_spawn_laesst_sich_die_Kette_nicht_umgehen()
{
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-a"
}, spawn: true);
var fixture = new EngineFixture().WithTool(tool);
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.AddAgent("agent-b", "TestTool");
fixture.Client.RespondsContextually();
await MitFrist(fixture.Engine.ChatAsync(a, "Bitte klären", "test-instance", default));
var rueckweg = tool.Handoffs.Single(h => h is { From: "agent-b", To: "agent-a" });
rueckweg.Delivered.ShouldBeFalse();
rueckweg.Error.ShouldNotBeNull().ShouldContain("Zyklus");
}
// ═══════════════════════════════════════════════════════════
// #461 — what the chain fundamentally cannot see
// ═══════════════════════════════════════════════════════════
/// <summary>
/// Two independent chains crossing over: run 1 starts at A and commissions B, run 2
/// starts at the same time at B and commissions A. Neither chain contains the
/// other's agent — both are cycle-free on their own, and yet run 1 holds
/// gate(A) and waits for gate(B), while run 2 holds gate(B) and waits for gate(A).
///
/// <para>The delegation chain fundamentally cannot recognize that; only a deadline
/// resolves it. A delegated run therefore waits at most
/// <c>DelegationGateTimeout</c> for a foreign gate and refuses afterwards.</para>
///
/// <para>The pause before the hand-off is the core of the setup: the fake client
/// answers synchronously; without it the first chat would run through completely before the
/// second begins — the chains could not overlap at all, and the test
/// would be green without showing anything.</para>
/// </summary>
[Fact]
public async Task Zwei_unabhaengige_Ketten_ueber_Kreuz_verklemmen_sich_nicht()
{
var tool = new DelegatingTool(new Dictionary<string, string>
{
["agent-a"] = "agent-b",
["agent-b"] = "agent-a"
}, delayBeforeHandoff: TimeSpan.FromMilliseconds(300));
var fixture = new EngineFixture().WithTool(tool);
fixture.Engine.DelegationGateTimeout = TimeSpan.FromSeconds(1);
var a = fixture.AddAgent("agent-a", "TestTool");
var b = fixture.AddAgent("agent-b", "TestTool");
fixture.Client.RespondsContextually();
var laufA = fixture.Engine.ChatAsync(a, "A fragt B", "test-instance", default);
var laufB = fixture.Engine.ChatAsync(b, "B fragt A", "test-instance", default);
var beide = Task.WhenAll(laufA, laufB);
var fertig = await Task.WhenAny(beide, Task.Delay(Frist));
fertig.ShouldBe(beide, "Beide Laeufe warten auf das Gate des jeweils anderen (#461).");
// Both outer runs come to an end. At least one hand-off failed at the
// deadline — which one is decided by the order and is not
// fixed; that both runs come back is.
(await laufA).Status.ShouldBe(AgentRunStatus.Completed);
(await laufB).Status.ShouldBe(AgentRunStatus.Completed);
tool.Handoffs.ShouldContain(h => !h.Delivered && h.Error!.Contains("belegt"));
}
[Fact]
public async Task Ein_Chat_vom_Menschen_wartet_weiter_so_lange_es_dauert()
{
// The counter-check to the deadline: it only applies to delegated runs. A second
// chat of the same agent queues up and is served, even if the first one
// takes longer than the delegation deadline.
var fixture = new EngineFixture().WithTool(FakeTool.Slow(TimeSpan.FromMilliseconds(600)));
fixture.Engine.DelegationGateTimeout = TimeSpan.FromMilliseconds(50);
var a = fixture.AddAgent("agent-a", "TestTool");
fixture.Client.RespondsContextually();
var erster = fixture.Engine.ChatAsync(a, "Erste Frage", "test-instance", default);
var zweiter = fixture.Engine.ChatAsync(a, "Zweite Frage", "test-instance", default);
(await MitFrist(erster)).Status.ShouldBe(AgentRunStatus.Completed);
(await MitFrist(zweiter)).Status.ShouldBe(AgentRunStatus.Completed);
}
// ═══════════════════════════════════════════════════════════
// The chain itself
// ═══════════════════════════════════════════════════════════
[Fact]
public void Die_Kette_zaehlt_Weitergaben_nicht_Agenten()
{
var kette = DelegationChain.Root("a");
kette.Depth.ShouldBe(0);
kette.Append("b").Depth.ShouldBe(1);
kette.Append("b").Append("c").Depth.ShouldBe(2);
}
[Fact]
public void Append_veraendert_die_Kette_des_Aufrufers_nicht()
{
// Immutable: two hand-offs from the same run must not see
// each other — otherwise the second would count the first as a predecessor.
var kette = DelegationChain.Root("a");
var nachB = kette.Append("b");
var nachC = kette.Append("c");
kette.Agents.ShouldBe(["a"]);
nachB.Agents.ShouldBe(["a", "b"]);
nachC.Agents.ShouldBe(["a", "c"]);
nachB.Contains("c").ShouldBeFalse();
}
[Fact]
public void Die_Kette_liest_sich_als_Weg()
{
DelegationChain.Root("a").Append("b").Append("c").ToString()
.ShouldBe("a -> b -> c");
}
}